SQF = object execVM "script.sqf"
SQS = object exec "script.sqs"
Make sure the file location matches that of the call line, for example
object execVM "scriptfolder\scripteffectsfolder\scripttripwire.sqf"
Also, when using the sqf call in a trigger or waypoint (global space) you must assign it to a variable to hold the return value, for example
nul=[] execVM "scriptsfolder\customscript.sqf"
The engine not locating a sound can be any of several reasons.
- Sound not defined properly in description.ext
- sound definition extension being different than that of actual sound extension
- directory to sound location is incorrect
- file name misspell during call