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Author Topic: A Question on Lighting, and a Bigger Dilemma  (Read 2867 times)

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Offline MajorHurt

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A Question on Lighting, and a Bigger Dilemma
« on: 30 Jun 2010, 21:21:37 »
Sorry if this has been addressed elsewhere, but I haven't seen it in my searches:

Is there any way to place a lamp or lantern or some other functioning (and realistic) light source in an added building object, such as WarfareBDepot?

Seems like a simple thing, but I can't seem to locate any info on how to do it, or whether or not it's even possible.

Also, is it even worth it to start pissing about with ArmA editing when ArmA 2 is out?

Any guidance with regard to these questions is greatly appreciated.

Cheers,
MH

Offline CH

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Re: A Question on Lighting, and a Bigger Dilemma
« Reply #1 on: 30 Jun 2010, 23:12:03 »
...is it even worth it to start pissing about with ArmA editing when ArmA 2 is out?
:dunno:

Is there any way to place a lamp or lantern or some other functioning (and realistic) light source in an added building object, such as WarfareBDepot?
Place a road cone (or another object) somewhere on the map and run this code:

Code: (CreateLamp.sqs) [Select]
_cone = _this select 0

_lamp = "Land_lampa_ind_b" createVehicle getPos _cone

deleteVehicle _cone

Of course you can choose a different type of lamp if you want to.

PS If you find a way to rotate the lamp model and the light, please let me know  :scratch:
« Last Edit: 30 Jun 2010, 23:15:01 by CH »

Offline MajorHurt

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Re: A Question on Lighting, and a Bigger Dilemma
« Reply #2 on: 30 Jun 2010, 23:30:43 »
I'll give it a shot. Much appreciated. :)

Yeah, I just got started messing about with righteous OFP editing when ArmA came out, now history seems to be repeating itself.  :dunno:

Offline savedbygrace

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Re: A Question on Lighting, and a Bigger Dilemma
« Reply #3 on: 01 Jul 2010, 00:30:17 »
The only difference is that OFP is still thriving.
@CH
Can you not use the local variable of the lamp you created to set the direction?
Code: [Select]
_lamp setdir 180

Offline MajorHurt

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Re: A Question on Lighting, and a Bigger Dilemma
« Reply #4 on: 01 Jul 2010, 15:16:30 »
Didn't they have table lamps/lanterns in OFP?

Both scripts work, but the street light just looks silly in that depot.

Maybe I don't need it.  :dunno:

Thanks for the help guys.

-MH

Offline savedbygrace

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Re: A Question on Lighting, and a Bigger Dilemma
« Reply #5 on: 01 Jul 2010, 16:23:46 »
They do have lights of various types for OFP but they are addons (though small in size). One was called "Real lights", the other comes with the editor Upgrade 103 by Mikero (not sure if the other updates have them). But most house models allow the light to pass through the walls, making it look, as you say, silly.

Offline CH

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Re: A Question on Lighting, and a Bigger Dilemma
« Reply #6 on: 03 Jul 2010, 00:05:19 »
Can you not use the local variable of the lamp you created to set the direction?

Offline savedbygrace

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Re: A Question on Lighting, and a Bigger Dilemma
« Reply #7 on: 03 Jul 2010, 05:56:01 »
That's very interesting actually. It works great in OFP (using an editor upgrade as the source), I wonder if the same would happen if created using the BIS directory.