OK, this is basic, I should know it, I'm an idiot.
However no-one else seems to have had this problem, so I think I've missed/forgotten something..
I'm using a trigger to remove Nod from all units on a map for ambience reasons. From the mission.sqm it looks like this:-
class Item4
{
position[]={11029.347,63.896816,11741.276};
a=5000;
b=5000;
activationBy="GUER";
timeoutMin=1.0;
timeoutMid=1.0;
timeoutMax=1.0;
interruptable=1;
type="SWITCH";
age="UNKNOWN";
name="blinding";
expActiv="{_x removeWeapon ""NVGoggles""} foreach units group grp1; {_x removeWeapon ""NVGoggles""} foreach units group gw1; {_x removeWeapon ""NVGoggles""} foreach units group ge1";
class Effects
{
};
};
I am on resistance side, fighting both BLUFOR and OPFOR at dusk. This trigger worked fine in Arma I, but no matter how I adjust it in Arma II I can't get it to run.
Units involved are vanilla USMC and Russian troops against the popular desert mercenary pack by schnapsdrosel in case that helps
TIA