Thanks, Hoz. I'm not looking for a 5-minute fix, I'm actually a real perfectionist but I have a wife, kids, job and still want to make high-quality missions for ArmA 2 SP/coop so I need to manage the available time as efficiently as possible.
If you take a look in the SP Beta forum, you'll see that I just finished my first mission and put a lot of work into that (with invaluable assistance from Zipper, who will be reviewing it, and others...)
Perhaps you could comment on the following assumptions regarding use of F2 in making a MP mission:
Let's say I want to make a USMC SP/coop mission with three 13-man Rifle Squads, only one of which is playable by human players in coop.
- I use F2 to set all the necessary starting parameters for coop by copying and pasting the required code from the files it provides into the equivalent files in my own mission folder.
- Similarly, I use F2 to create a Marine platoon, consisting (I think) of 3 Rifle Squads, configured according to the F2 ShackTactical system.
- Having used F2 to set all the above functions, plus mission time/weather, scripts like the spectator script it provides, getting the ending scripts right for MP, etc., I now upen the mission in the editor and use vanilla editing functions to place the units I created with F2, create waypoints/triggers et al? I also set whether the units are playable or not in the editor. If not, I plot AI routes, tactics in the editor for non-playable units.
- If the above is correct, is it safe to assume that, because all the OpFor forces will not be playable (this is coop, not adversarial, H2H MP) I do all the mission creating for Red in the editor alone and would not need the F2 framework? Or should I create all units with F2 and just use the editor to place and plot, do the triggers, synchronisation? All task/objectives should be created in the editor, too, right?
Sorry about the novice questions. Part of my problem as I gaze at the learning curve from its lower reaches is that I have no experience with scripts or scripting and have spent 90% of my time in the editor and 10% using 3rd-party utilities to help me with the accompanying file formats (.html, .sqf, briefing, overview, etc.)
Please feel free to try out the final version of my first (SP) mission in the SP Beta forum. I think it's reasonably good for a first-time effort but as you'll see from the thread, I had to work hard to wrap my non code-orientated brain around getting it right.