Hi. I'm making a script that will detonate a projectile after a given ammount of time. I've successfully used eventhandler "fired" to catch a projectile and then vehiclecreate'd a bomb to the coords of the projectile after the time elapsed.
Problem is that this seems to work well for slow projectiles but not so for fast ones (>1500m/s)
I'm guessing the shell leaves the 50m range of "nearestObject" before the script has time to catch it.
Anyone of you olde' scripthogs got any ideas?