Hello there H-
Thank you for your reply. My apologies for the double post. RKurtzDmitriyev is right, and I knew it was in the wrong place. So I sent a message to someone asking them if I could get my post moved to here, but I never heard back from them. Maybe I sent it to the wrong person and they didn't bother letting me know. Sorry again for braking the rules.
I'll try out what you suggested and let you know if it works.
Thanks for your time and patience.
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Hi there again,
I tried what you suggested and upped the initspeed from 200 to 500 and added dispersion=0.025;
so that the AI didn't have super-duper accuracy which worked pretty good.
I did these changes to mortar1ammo and was using the "Mortar 81mm US" model to test out my tweaks. With that model when you use the sight the grenade reticule (circle with a dot in the center) is at the top of the screen when looking through the mortar's scope but the cross hairs are in the middle of the screen. Because I upped the initspeed, the trajectory of the mortar's projectile is much flatter and therefor lands about half a cm (on the screen) bellow the grenade reticule, not the cross hairs of the scope, causing me to aim at my target in the top center of my screen.
With that said, is there some way to edit the Config file (or the optics model) of the addon so that the cross hairs of the scope can be moved up towards the grenade reticule or the grenade reticule moved down towards the cross hairs so that the target can be aimed at in the middle of the screen?
Thanks for any help.