Hi everybody,
I've created a mission using first aid sim + action, ambient civs + vehicles
Secops is disabled, but the support is enabled
Warfare is configured with multiple ai.
Whenever I try to buy something, it takes forever to load items in the interface. It gets stuck on receiving data...
Calling secops support sometimes works, other times not. When I call arty or pickup or anything such, it takes 30 seconds to a minute for the marker to appear on the map.
Warfare interface same thing.. takes forever to load anything in there.
Game is running fine however.. Slight lag because I don't have a NASA mainframe, but I've tweaked the death out of it so its playable well (20-35 fps)
No its not fader. ai is behaving properly.. just looks.. lagged
EDIT: I should also note that the wait times get progressively longer.. ie in the beginning it'll take like 10 seconds for a soldier to appear in queue whereas 15-20 minutes in game it could take minutes...
Mission is exported to multiplayer and tested..
When I export it to singleplayer same thing happens except enemy AI doesn't really do anything and towns have no resistance enabled
=-=-=-=-=-=-=-=--
This is a known bug (#4846) and was corrected in version 1.05 beta +