I am experiencing some strange behavior with the HC Modules. I am playing as the HC leader with 8 HC subs synchronized to 8 Marine Rifle Squads (13 men each).
All is joy and beer for all until several minutes into any mission I use this configuration when order start to take minutes to update. This also causes the SECOP I am using to slow down considerably.
Not sure if it is related, but I also have Garbage Collector, Functions, and Surrender modules in the mission (straight vanilla, no initialization stuff).
Not sure if I am trying to play HC with too many units or what. Any advice would be appreciated (because I hate scripting things out with waypoints, etc.; I love the dynamic potential of High Command).