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Author Topic: Random vehicle creation [SOLVED]  (Read 1247 times)

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Offline Gruntage

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Random vehicle creation [SOLVED]
« on: 27 Feb 2010, 17:41:58 »
Hi all

In my mission i need a random vehicle (from a list) to spawn at a given location and then move to another location. Ive searched the forums but couldnt find anything. Can any1 help?

Thx in advance

Gruntage
« Last Edit: 27 Feb 2010, 23:06:42 by Gruntage »
"But one thing I can tell you from not just OFP but life in general:  criticism is directly proportional to quality. The more criticism a mission receives, the better the outcome" - macguba

Offline RKurtzDmitriyev

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Re: Random vehicle creation
« Reply #1 on: 27 Feb 2010, 18:47:12 »
Very funny you should ask. I've been working on a similar script for the last few days, inspired loosely by savedbygrace's patrol replacement script for Kolgujev Contract. This is how SBG did it:

Code: [Select]
#patrol1start
_alpha = {alive _x} count units patrol1
? _alpha == 3 : goto "patrol2start"
#create1
_NUMBERS = 20
_NUMB = Random _NUMBERS
?(_numb < 1)  : "soldierE" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "corporal"]
?( (_numb > 1)  and (_numb <= 2) ) : "soldierElaw" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "corporal"]
?( (_numb > 2)  and (_numb <= 3) ) : "soldierEMG" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "corporal"]
?( (_numb > 3)  and (_numb <= 4) ) : "soldierEG" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "private"]
?( (_numb > 4)  and (_numb <= 5) ) : "soldierE" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "private"]
?( (_numb > 5)  and (_numb <= 6) ) : "soldierEMedic" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "corporal"]
?( (_numb > 6)  and (_numb <= 7) ) : "soldierE" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "private"]
?( (_numb > 7)  and (_numb <= 8) ) : "soldierESniper" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "corporal"]
?( (_numb > 8)  and (_numb <= 9) ) : "soldierE" createUnit [getMarkerPos "PatrolMarker", patrol1,"AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "private"]
?( (_numb > 9)  and (_numb <= 10) ) : "soldierE" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "private"]
?( (_numb > 10) and (_numb <= 11) ) : "soldierE" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "private"]
?( (_numb > 11) and (_numb <= 12) ) : "soldierE" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "private"]
?( (_numb > 12) and (_numb <= 13) ) : "soldierESniper" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "corporal"]
?( (_numb > 13) and (_numb <= 14) ) : "soldierE" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "private"]
?( (_numb > 14) and (_numb <= 15) ) : "soldierElaw" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "corporal"]
?( (_numb > 15) and (_numb <= 16) ) : "soldierEMG" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "corporal"]
?( (_numb > 16) and (_numb <= 17) ) : "soldierE" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "private"]
?( (_numb > 17) and (_numb <= 18) ) : "soldierEG" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "private"]
?( (_numb > 18) and (_numb <= 19) ) : "soldierEMedic" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "corporal"]
?( (_numb > 19) and (_numb <= 20) ) : "soldierE" createUnit [getMarkerPos "PatrolMarker", patrol1,"this AddEventHandler [{Killed},{_this exec {scripts\deletehandler.sqs}}]", 1, "private"]
~.01
goto "patrol1start"

A random number is defined at the beginning, and the created unit type depends on the number.

Of course, you say you need a vehicle, so use createvehicle commands instead of createunit. To name your vehicle, just use code like this

Code: [Select]
newapc = "M113" createvehicle getpos spawnpoint
Then move some people into this empty vehicle:

Code: [Select]
loon1 moveInDriver newapc
and tell him to move somewhere

Code: [Select]
loon1 move getpos player
Does that work?
The OFP Editing Center wishes to remind you that the faithful COMREF will never threaten to stab you and, in fact, cannot speak.
However, in the event that it does speak, you are encouraged to heed its advice. ;)

Offline Gruntage

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Re: Random vehicle creation
« Reply #2 on: 27 Feb 2010, 19:45:37 »
Thx for ur help kurtz. i have a random vehicle spawning at a game logic. Ive managed to get them to move somewhere else but im havin trouble deleting the vehicle when it reaches its waypoint  ??? Ive tried the deletevehicle command but i cant get it to work properly. Any ideas???
"But one thing I can tell you from not just OFP but life in general:  criticism is directly proportional to quality. The more criticism a mission receives, the better the outcome" - macguba

Offline RKurtzDmitriyev

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Re: Random vehicle creation
« Reply #3 on: 27 Feb 2010, 21:25:47 »
 ??? You should just be able to delete the vehicle with

Code: [Select]
deletevehicle newapc
where newapc was the name you gave it when it was created. It works for me. Here, try playing the attached desert island test.
The OFP Editing Center wishes to remind you that the faithful COMREF will never threaten to stab you and, in fact, cannot speak.
However, in the event that it does speak, you are encouraged to heed its advice. ;)

Offline Gruntage

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Re: Random vehicle creation
« Reply #4 on: 27 Feb 2010, 23:06:28 »
got it working now. but i had to delete the dead bodies of the tank's crew separately. Thx for ur help  :D
"But one thing I can tell you from not just OFP but life in general:  criticism is directly proportional to quality. The more criticism a mission receives, the better the outcome" - macguba