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Author Topic: mandomissile prob  (Read 909 times)

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Offline Gruntage

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mandomissile prob
« on: 16 Jan 2010, 10:59:46 »
Havin some probs with mandoble's missile script for OFP. For some reason when i call the script from a trigger like this:

Code: [Select]
[aP, bmp1, 100, 4, 100, 30, "Maverick", "Hellfire", 1, 0, [0,4,2], [0,0,0], 1, 3, 0.01, 20, 1, 2, 0.5, true, false, camara]exec"mandomisil.sqs";
The missile does a 90 degree angle turn as it's about to hit the target, so the missile looks like it jumps over. Any ideas why this is happening??  ???

Thanx in advance

Gruntage
"But one thing I can tell you from not just OFP but life in general:  criticism is directly proportional to quality. The more criticism a mission receives, the better the outcome" - macguba