Havin some probs with mandoble's missile script for OFP. For some reason when i call the script from a trigger like this:
[aP, bmp1, 100, 4, 100, 30, "Maverick", "Hellfire", 1, 0, [0,4,2], [0,0,0], 1, 3, 0.01, 20, 1, 2, 0.5, true, false, camara]exec"mandomisil.sqs";
The missile does a 90 degree angle turn as it's about to hit the target, so the missile looks like it jumps over. Any ideas why this is happening??
Thanx in advance
Gruntage