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Author Topic: Believable actions & adding immersion help?  (Read 2274 times)

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Offline CharlieReddog

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Believable actions & adding immersion help?
« on: 02 Jan 2010, 18:24:23 »
I'm looking to add a couple of things to a mission to add some immersion.

1) Several enemy AI standing around a barrel fire with weapons slung and talking with each other.

2) Enemy/ Civilian AI sitting and laying down inside buildings. When I say laying, I don't mean being prone with weapons, I mean as if asleep?

Can anyone help, as I've got myself a bit stuck with playmove and switchmove somehow.

Offline DeanosBeano

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Re: Believable actions & adding immersion help?
« Reply #1 on: 04 Jan 2010, 19:09:18 »
 
  Only thing i can suggest is either try the Animation viewer (around here somewheer)
 or de-pebo the anims.pbo and look in there , it sounds like you can narrow your search down because the ones you want will be in and Idl folder or cutscene anims.

 myunit switchmove "nameofanimation"

myunit  playmove "nameofanimation"

 I believe in general cargo positions use switchmove and cutscenes etc use  playmove, although that was just a passing comment i heard. i have found that when Playmove is used the unit will loop the anim and not react to fire, but when in switchmove the unit will die /react at the end of the move if shot at/near.

 basicly its a Guessing game.

 

 
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