Operation Stone Bell
By RangerX3X
v1.0
Played with:- ArmA II v1.05.63826
- Regular difficulty modified to Veteran settings (allows more than one save game)
Package:Interestingly enough you included the uncompressed format of your mission. Was that a mistake or is it so that people can load it in the editor and look at it for themselves? You may however want to move the readme for the mission out of said uncompressed folder and into the main archive, as I went looking for it after reading the briefing.
Overview:Fine apart from the fact that there's an unneeded space between the text. The picture seems to be a little stretched making the Marines look a bit too tall and skinny, but that's minor and hard to notice.
Intro:A standard affair showing American and NAPA forces. I don't recall seeing Russian ones, however, which is quite odd considering the mission actually has you playing as Russians. If it did show them, which could have been the one shot that tracked the tanks (didn't note the camo scheme), then my mistake. You may want to look in to stopping the soldiers from talking to themselves via the following command:
this setVariable ["BIS_noCoreConversations", true];
Briefing:Upon getting to the briefing screen I run into the first error:
'...RESISTANCE:
{
};
case CIVILIAN:
{
};
};
|#|tal efficiency pushed onward to capture ...'
Error Undefined variable in expression: tal
File missions\_cur_sp.chernarus\briefing.sqf, line 29
It eventually goes away, however, and I am able to read the briefing. Might I suggest that you make sure in future that you have -showScriptErrors in your ArmA II shortcut so that you can see these errors? Nonetheless, the information in the briefing was solid and gave me what I needed to know.
Mission:The first radio message has a typo. As it is written now, it should read "All units
you are clear to advance and engage the enemy, over." So, I followed my leader as we moved closer to the gunfire and explosions. Eventually, I realized that it was only me and my leader in the same area, the squad was further behind us. So, I took cover and waited. Naturally, my leader got himself shot by a sniper. I couldn't see them, but the AI could, so I was waiting to see if they would take him. They didn't, and were getting mowed down quickly. So, I rushed forward, saw him on the top of a supermarket and took him down.
Now I was closer to the enemy, and rushing across that open field again would definitely get me killed. My squad mates were still far behind me moving at an incredibly slow pace. I decided I would slowly but carefully start clearing out the town myself. Eventually, I got presented with another error, that would alternate between the following:
'WEST CountSide |#|Units WSQD2 <5'
Error units: Type Bool, expected Object,Group
'WEST CountSide |#|Units WSQD3 <5'
Error units: Type Bool, expected Object,Group
And they did not go away for the rest of the mission.
My squadmates were dropping constantly like flies. Eventually, I got the message over the radio saying that we, Alpha, were taking heavy casualties and wanted Bravo to move out. I noticed above my head an A10 that was engaging units far away from where we were, and smoke was starting to rise in that direction. I had no idea how we were supposed to deal with an A10. I pressed through the town, taking down Marines left and right, and destroying 1 M1A2 TUSK tank. It eventually just became me and "7", and I was leading him.
I decided that since the fighting had died down I should check the direction that the A10 was firing. When I did, I came across a Marine squad near a farmhouse on the outskirts of the town. Upon killing them "Mission Accomplished" appeared on my screen and the mission ended.
Debriefing:Nothing to change. I'll admit it was funny seeing that almost all of my squad were "Casualties".
Outro:Under construction according to what I saw.
Overall:A decent onslaught-esque mission that gives the player an extremely target-rich environment. There were some tense moments, especially with my encounter with the M1A2 TUSK, but it wasn't overly difficult. It has a few errors which I've mentioned, and the AI got very stupid and annoying at times (don't worry, I know what it's like since the v1.05 patch, believe me), but overall it was enjoyable. Looking forward to further updates for this mission, as well as other work from you.