LOL, what a co-incidence! I was just thinking, "I really ought to test Operation Hellfire again."
OverviewLooks good!
Briefing--Numerous errors in English. I've been called a pretty good writer, I can take a stab at revising your briefing if you like.
--Gear selection is much improved. You seem to be missing grenade launchers, though--such a heavily armed squad should have some M203s along with their sniper rifles and next-generation assault rifles.
--The most annoying thing is that I can't see my troops' experience. A bug in OFP prevents the group roster from showing up if your squad starts in a vehicle. Knowing who is most experienced is useful, because I know whom to give the important weapons. Of course it turns out that all of my squad has the same skill anyway, but this would have been nice to know in briefing. Perhaps remove the "moveincargo" initializations, place the squad on a remote island, and add a short black-in at the beginning of the mission, in which your squad is teleported inside the boat.
MissionI cleared Morton with no casualties. I went to join up with Foxtrot and got ambushed by Soviet infantry on the edge of the forest, losing 3 men. I wiped them all out, though, and found Foxtrot. I couldn't get them to join me! (see below). I approached the camp anyway. I got within sight of the camp and engaged in a very nerve-wracking firefight. They killed me after wiping out my whole squad.
Well, the enemy response around the camp is much improved.
--For some reason I couldn't get Foxtrot to join me. I walked right up to their leader, no dice. And yet when I played again in the mission editor, they joined me when I got close.
--Also when I first played, I got an error "missing bis_weaponpack". Mission behaved normally otherwise. And it seems to be working fine now.
Maybe I just ran into a bad playing session
--The opening firefight at Morton is a tad laggy for me. I think it's probably CPU speed. It's tolerable, though.
--Although I like the cutscene after Morton is captured better than the first version I tested, it still seems cheesy. I can still hear people shooting in the background, and I'm in exactly the same place that I was when the cutscene began. It's just too hard to suspend disbelief, I have to say.
--The titleText that says "Everyone! Move in and secure the town!" blocks the sideChat that says "It seems that Ivan had large stash out here...[etc]", making it difficult to read.
OutroLooks good, I like the camera angle you got on that dead Russian guy.
OverallProbably would have been much more enjoyable if I could have gotten Foxtrot to join me. I'll have to test it some more to see if it happens again. Strange.
Other than that, only minor bugs to report, good job.