Thanks for the test Krieg.
Edit: I played it, didn't get too far and I have noticed that there is a bit more lag .
Sorry! Maybe I'll use the WGL remove dead bodies gamelogic, but that won't help the lag at the beginning.
Or maybe I'll cut down Russians in town (see below).
The mission lags a bit for me when I first load it. However, subsequent loadings run much more smoothly. If I play a different mission and come back to Village De-Pacification, it runs slowly again. It must have something to do with how OFP loads missions.
By the way, I like custom voice-over.
Thank you, I did my best to sound convincing.
As for the save game issue, from what I can see you have three options:
1) Leave it as it is.
2) Remove save game trigger.
3) reduce number of global variables.
You think it's definitely an issue with the number of global variables? Does that mean that I simply need to have fewer names for units, groups, conditions, etc? Or does it mean that I have to use fewer of them in commands (that is, use more local variables in scripts)?
(1) will just seem too crappy, especially if the savegame file is getting corrupted. Then the OFP gods only know what could happen.
(2) will require making the mission easier.
(3) might work, I'll see what I can do.
Cut down on initial numbers of Russians in the town. And also, delete one of the machineguns, else the player will be cut down before he reaches the town, and perhaps reduce skill of Ruskies in town..
I'll think about it. I may have to cut Russians just to reduce lag, and global variable numbers. :p Another option is to change the angle of one of the MGs so that it can't swing all the way north.
The MGs weren't terribly big problems when I played through the mission, though. A few well-placed shots will kill the gunner just like any other infantryman.
I'm planning to make a multiplayer co-op version eventually. Maybe I'll nerf the enemies for the singleplayer version, since it's harder to succeed with a squad of loons than with a squad of (competent) human beings.
So thanks again, and I hope the review for Red Grinder goes well.