the code
{_x setPosATL getMarkerPos format["FOB%1",SEV_curFOB]} forEach thislist;
still dont work, it asks for a ; i put it before the foreach, then before the thislist and i get
made it looked like this:
{_x setPosATL getMarkerPos format["FOB%1",SEV_curFOB]} ;forEach ;thislist;
and got a message saying this:
type string expected nothing
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I been thinking about how to make a mission based on another game I play.
Game i play with my 187th unit and have been for 3 years now is called Red Orchestra,
heres a gameplay vid that kinda of gives you the idea of how it plays:
http://www.youtube.com/watch?v=_WuTGq8RFdYwhen you watch the vid look at the bottem of the screen and you see a bar there, the bar will show up when you enter a capzone, when you enter a capzone, in order to cap it you have to either have more players in the cap or the cap must be empty before a black bar (German), or Red Bar (Russian) moves across and fills the box, once it does that, then a new spawn area shows up closer, all depends on the map.
CAPZONE BARwhat i want to do is have this type of cap bar in arma, and arma 2 and have spawns that move to an area i specify, but linked to the capzone im trying to take or have taken.
MAP and BriefingAlso in the game there is a map, on the map it shows what caps there are, and what caps have been taken.
Id like to have that feature in a briefing. I still dont know how to make a briefing, and complicated as that to show locations of caps and such.
SPAWN CHOICEId also like to have it where the player can choose which weapon or role he wants to play, this is kinda of like the mission for arma called
"capture the island" where at the beginning and everytime you die you pick you role , then choose where you want to spawn, but you can only pick where you want to spawn based on what you have capped or captured.
TEMPLATEOver all id like to make a template of all these features as well as some other feature which i wont mention for now, but have these features so i can basically create any type of mission i want, i can setup caps anywhere, and place units tanks or whatever anywhere and set them up for respawns and so on.
this is alot to figure out for me and thats whay i ask, but i think just figuring out one thing at a time and goign from there will be best or it will be to much to do.
Gunter