I am finally fairly certain I know what causes the "insta-death" problem that I discussed here:
http://www.ofpec.com/forum/index.php?topic=33973.0It happened again this morning. I moved the mission recap panel and I saw an enemy soldier in the far distance and a green tracer on its way to kill me - and that's literally how the mission ends...no sound, no animation, no seagull, no nothing.
The reason, I'm fairly sure, is because onPlayerRespawnAsSeagull.sqs is calling Kegety's Spectating script. The script must realize that I am the last player to die and that no spectating is done and then the mission simply ends.
At this point, it may be too late but I'm wondering if there's anyway to change the call to the spectating script so that the default seagull animation occurs if I'm the last one to die.
I'm guessing not as onPlayerRespawnAsSeagull.sqs has probably already intercepted the call to the default animation and you can not "get back to it".
It would be nice if players who die first get to spectate and the last player to die gets the seagull animation. I keep all my missions "multi-player" friendly but my gaming buddy has very little gaming time so I end up playing alone mostly and I don't get the seagull.