In OFP/ArmA1 I usually remove dead bodies to save CPU. But in ArmA II I couldn't.
First I tried new funcion: allUnit. So I create a forEch allUnits and when the not alive _x, I deleteVehicle _x. But it didn't work, because allUnits don't contain deads.
Second I create a list (eg: deletables = []
and when I create new dynamic units, I added all to this list (deletables = deletables + units newgroup). And later I try again a forEach deletables... But same effect. In ArmA 2 the dead bodies automaticly removed from every list.
It's means in ArmA II, no need to delete dead bodies, because they don't use the CPU?
And how can I save the CPU in any other method?