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Author Topic: Configuring First Aid modules?  (Read 2921 times)

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Offline Inkompetent

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Configuring First Aid modules?
« on: 31 Aug 2009, 18:45:21 »
Hallo again

I was wondering if anyone know of any source of documentation on the First Aid modules other than how to put them in a mission. I can't seem to find anything with any kind of variable-changes or whatever settings to configure for them.

The thing I want to achieve is to let everyone get the agony and bleeding states from the First Aid Simulation, but I do NOT want to give them the ability to perform first aid. I want to reserve that to the medic.

Anyone have a clue about how the above can be achieved, or that can point me in any direction?

Offline Speeder

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Re: Configuring First Aid modules?
« Reply #1 on: 04 Sep 2009, 17:39:11 »
AFAIK:
Read: http://community.bistudio.com/wiki/First_Aid

Insert the modules, and sync them to your character or the group leader.
Now you or the entire group will be able to use the modules.
There are 10 kinds of people in this world. Those who get it, and those who don't.

Offline Inkompetent

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Re: Configuring First Aid modules?
« Reply #2 on: 04 Sep 2009, 23:48:48 »
As stated in the first post I was looking for information OTHER than how to put them in the mission and how to alter the way they work by changing variables ;)

Offline Le_CuLtO

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Re: Configuring First Aid modules?
« Reply #3 on: 05 Sep 2009, 19:40:02 »
Sorry for my english...

I found one thing in a tutorial mission:

Code: [Select]
unit setVariable ["body", 0.9]if "body" > 0.8 the unit will play the injured anim

Offline Inkompetent

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Re: Configuring First Aid modules?
« Reply #4 on: 07 Sep 2009, 14:32:41 »
Could that be like simulating setDamage, but without actually damaging the unit?

Offline Le_CuLtO

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Re: Configuring First Aid modules?
« Reply #5 on: 08 Sep 2009, 14:35:30 »
yes :)

Offline Inkompetent

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Re: Configuring First Aid modules?
« Reply #6 on: 08 Sep 2009, 15:21:48 »
Sweet! Now that's an awesome way to NOT have the wounded pilot bleed out and due during a CSAR mission :P