Problem is that many A1 particles are now into universal. For example, for something like smoke:
_particle_shapename = ["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8];
First number is fixed to 16, as it is the number of columns of the grid , second is the row you want to play, and third the number of frames to play. Find attached how universal grid looks like.
Last two rows are hard to see, as the original image is paa with white foreground there and then transparent colour. These rows have something similar to water effects.