Why can I get away with incorrectly texturing a simple cube and not a more complex geometry? The texture repeats itself properly on each face. No warping or otherwise goofy looking results.
Probably a lot to do with the method of "mapping" you described .... which far from the right way.
But then again UV Mapping is pretty difficult for a newbie .... hey, I don't even know how to properly use the UV map tool! lol
Don't recommend using JPGs. You get dodgy results.
When you figure out your TGA's, mapping simple models using the method I discribed in my last post is very easy, you can even see the texture in O2.
When you map a model with TGAs, O2 does the rest. You don't even have to tell it to re-convert it for you, it does it auto when you happen to re-edit your TGA texture.
As Planck and DB said, part of you problem may be texture size and depth.