This is the first time when I create missions with multiple playable roles... So there is a unit in the beginin what is player and a few more units is playable, so the player can switch.
My problem is, I cannot detect when the player reach a zone.
I try a trigger (with no dimensions) activated:
(player distance a_gamelogic_name) < 50
But it only activated if the player are close to the gamelogic with the satrting player unit.
How can I detect the player with any playable unit? But not all playable, just what the player is acctually use.
Thanks for the answers.