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Author Topic: pgmww1 addon missing.  (Read 2338 times)

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Offline Krieg

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pgmww1 addon missing.
« on: 05 Sep 2009, 08:43:26 »
Well, I was deleting some non-working addons from my addon folder, and deleted it. Now, almost every time I try to run some campaign, I get error "Cannot load mission, addon pgmww1 is missing".

And, campaign I was trying to run did not require any addons.
If you see a light at the end of the tunnel, then it's probably an enemy tank.

Offline Gnat

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Re: pgmww1 addon missing.
« Reply #1 on: 05 Sep 2009, 12:19:22 »
You can try deleting the reference to the addon, if youre sure it didnt need addons.
- Open the campaigne files
- look for any MISSION.SQM files
- Open them in a text editor (like notepad)
- At the front you will see something like this maybe;
Quote
   addOns[]=
   {
      "desert",
      "pgmww1",
      "air"
   };
   addOnsAuto[]=
   {
      "pgmww1",
      "air"
   };
- Delete the pgmww1 or similar reference
- resave the file
- try the missions again.

Offline Krieg

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Re: pgmww1 addon missing.
« Reply #2 on: 05 Sep 2009, 16:10:57 »
Thank you for response, Gnat, but I found something weird.

There is no addon on the list.

Code: [Select]
version=11;
class Mission
{
        randomSeed=2013187;
        class Intel
        {
                briefingName="@STR_misname1";
        };
};
class Intro
{
        addOns[]=
        {
                "Mini",
                "bis_resistance",
                "Kolo"
        };
        addOnsAuto[]=
        {
                "bis_resistance",
                "Mini",
                "Kolo"

And I am sure that I was editing the same mission.
If you see a light at the end of the tunnel, then it's probably an enemy tank.

Offline Gnat

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Re: pgmww1 addon missing.
« Reply #3 on: 05 Sep 2009, 16:43:45 »
Hmmmm ..... then I can only guess there is a script somewhere there thats calling to create a vehicle or unit or weapon that requires pgmww1.
That might be harder to find.
First guess is to search scripts for all "createvehicle" or createunit commands.

Offline Krieg

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Re: pgmww1 addon missing.
« Reply #4 on: 06 Sep 2009, 17:15:35 »
Wouldn't be easier if I would just find that addon to download somewhere and put it to addon folder?
If you see a light at the end of the tunnel, then it's probably an enemy tank.

Walter_E_Kurtz

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Re: pgmww1 addon missing.
« Reply #5 on: 08 Sep 2009, 16:17:52 »
I am sorry, but I do not have time for an expansive answer.

Errors such as this may be caused by badly-configured addons which try to insert themselves into every mission you play. Use ModFolders - search for this term to get help on setting them up - so that you only play with the minimum number of addons at any time.

If I had to guess, it would be that this addon is related to World War One mod = ww1

Offline Krieg

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Re: pgmww1 addon missing.
« Reply #6 on: 08 Sep 2009, 20:41:38 »
I guess in that case, damage is already done.
I will from now to on use mod folders.

Thank you for informative reply, Walter.


#EDIT: no need to quote the enitire previous post you're replying to..   h-
« Last Edit: 08 Sep 2009, 20:49:05 by h- »
If you see a light at the end of the tunnel, then it's probably an enemy tank.