gday Luke
you may want to consider using a project space at dev heaven to host
your project. The benefit would be having the code in the repository
allows people to follow your code changes closely, especially if
you comment your commits (changes).
Also IMO you need to work on your readme. Just attaching the whole
text again and again and alterting some bits makes it near to impossible
to get what was changes unless one uses diff tools.
So here are the changes from the readme for interest folks:
Except for this fantastic new script called "Preprocess.sqf"!
That's right, if will find angle and direction to the target for you!!
Use as follows
[_launcher_unit,_target_**POS**,_initialspeed,_warhead,_fuzetype,_angletype] execvm "preprocess.sqf";
for the angle type 1 for high 0 for low.
By the way, if you ever see -1.#IND!!! or something like that, it means it cannont hit the target from where it is,
at that start velocity. Still working to fix that.
If anyone knows how to detect that let me know, cause I have tried everything I have thought of.
Also if an xcal shell is launched at a high time compression, (>2) it tends to run in a circle for a while,
So try to keep that to a minimum until I can fix that.
...
RAM is an cluster munition that scatters 9 ARMA vanilla anti-armor mines, two with (now properly working) anti-handling device (try it, I dare you!)
...
Other changes include minor tweaks and fixes, outsourcing the demo mission (We're going to SAHRANI!!! YAY!), and fixing some xcal stuff.
...
Do let me know what you think of this, and PM me if you would like to help me with this project.
Also frag fragment numbers reduced, so the lag from an HE hit should clear up now.
To fix:
* Remove "nwd_7xbinoculars", from mission.sqm.
* Laserguided causes the mission to freeze for a while - used the LD to target the t72, once it said "looking" the game freezed completely. The second call had no freeze.
* XCAL DPICM is quite cool - still 2-3 freezed once the effects are drawn.
* For any: Warning Message: Script VisEffects.sqf not found
* Not sure if thats yours:
** Cannot create non-ai vehicle Sh_120,
** Cannot create non-ai vehicle Sh_105,
* from arty ICM
Error in expression <os select 1))^2);
_tti= abs(_shelltargd/_xvel);
if ((_shelltargd > _oldshelltar>
Error position: </_xvel);
if ((_shelltargd > _oldshelltar>
Error Zero divisor
File Profiles\Users\kju\missions\arty.Sara\arty_mon.sqf, line 201
* SetFire HE does not work for me. Always #IND values.
Possible to add?
* player setCaptive true;
* Marker of flying objects on the map to get an idea where they are coming from.
Questions:
* What does "set target" do?
* What about the other area at the airport?
* What about the other area in the south?
ConclusionThe effects rock.