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Author Topic: "Blinding effect" on NVG's  (Read 3246 times)

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Offline modEmMaik

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"Blinding effect" on NVG's
« on: 10 Aug 2009, 10:10:17 »
While working on the Ka50 for the CAA1 project, I noticed that removing the green proportion from the emissions of the pilot's instruments, do not blind the pilot while using night vision googles.

The BI MI-8 instruments are mostly red glowing during night flight's too, but include a too big green fraction (it nearly blings the pilot during a night flight). A material like the following for the "podsvit pristroju" sections seems to reduce this effect:

podsvit_pristroju.rvmat
Code: [Select]
ambient[] = {0.1,0.1,0.1,1};
diffuse[] = {0,0,0,1};
forcedDiffuse[] = {0.1,0.1,0.1,0};
emmisive[] = {0.0277,0.0082,0,1};
specular[] = {0,0,0,0};
specularPower = 0;
nextPass = "x\CAA1\addons\t_ka50\default_flash_2pass.rvmat";
PixelShaderID = "Normal";
VertexShaderID = "Basic";

The main part is the emmisive array (emmisive[] = {0.0277,0.0082,0,1};), which includes a reduced green fraction, thus not blinding the night vision googles.

BR,
mike