You may be able to do what I call "museum piecing,"
(that is make a static floating vehicle or ammo like in an aviation musem).
However what this does is its still 'live' ammo;
if it hits the ground or a vehicle, it will blow.
However, if you have a shell "Sh_1xx_HE/Sabot" it uses the same model as "bomb",
which is not 'live.'
As far as the LGB goes, I am not sure if it even can be disabled.
However, here is the museum piece script.
When executed it will stop the device cold.
Place it in your mission folder and call it using the following : [bombname] execvm "museum.sqf"
_bomb=_this select 0;
_pos = getpos _bomb;
_bomb setvelocity [0,0,0];
_vdir= _bomb getvectordir;
_vup= _bomb getvectorup;
_i = 0;
while {not(isnull _bomb)} do
{
_bomb setpos _pos;
_bomb setvelocity [0,0,0]
_bomb setvectordir _vdir;
_bomb setvectorup _vup;
sleep .001;
};
Note that all weapons have a lifetime, and after the bomb's expires, it vanishes.
@Community, if anyone know the LGB's lifetime, could they please reply.
If I find out, I can improve on this, but am away from ARMA at the moment.
Hope that helps,
Luke