Hello everybody,
With my team we tried to create a mission with a HALO insertion, first we downloaded a C130 and took chutes from the ACE weapon box, and we jumped using the "jump out" action , but it seems bugged, the player got stuck in the plane , the soldier execute the "free fall" animation but they are still in the C130 they still have all action related to C130 (switch place, open ramp ,etc....)
I found this script on ACE mod site
http://dev-heaven.net/issues/show/733 (the one in parachutetest5).
I deleted this line in the init.sqf
player addaction ["Begin parachute test.","scripts\PlayerGoesAirborne.sqf",[], -100, false, true];
and I put it in a trigger so that the player got the action when the plane is close to DZ
I modified this line in playergoesairborne.sqf
player setpos [(getpos player select 0),(getpos player select 1),4000];
in
player setpos [(getpos plane1 select 0),(getpos plane1 select 1),3995];
so it looks like the player are jumping from the plane (plane1 is my C130)
Everything works perfectly for the host, but for other player the script start (they've got the "here we go" screen then they see themselves in the sky from a bit less than a second) and then they're again stuck in the plane.
It is weird because if you look at comments in
http://dev-heaven.net/issues/show/733 some people seem to have managed to get this thing working in MP.
Could you help we to make this script MP compatible plz it would awesome in my missions.
thx