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Author Topic: Description.ext (sounds, rsc etc.) the same as before?  (Read 3938 times)

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Offline laggy

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Hello,

Don't have the game yet, but I'm anxious to know if the description.ext works the same as in ArmA1.
Heard rumors that it doesn't.

Does anyone know?

Laggy
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.

Offline Zipper5

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Re: Description.ext (sounds, rsc etc.) the same as before?
« Reply #1 on: 04 Jun 2009, 20:10:05 »
My friend Celery has been trying to make some MP missions for ArmA II and he says that the conventional way of defining custom sounds in the description.ext isn't working at all for some reason. I don't know about RSCs.

Offline laggy

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Re: Description.ext (sounds, rsc etc.) the same as before?
« Reply #2 on: 04 Jun 2009, 20:15:49 »
Thanks,

Got a similar reply on BIS forum, so something is different for sure.
Hope someone posts some info on this when it is solved.

Cheers
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.

Offline nominesine

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Re: Description.ext (sounds, rsc etc.) the same as before?
« Reply #3 on: 04 Jun 2009, 21:12:17 »
Is it still possible to dePbo the official mission files? Or do we require another program to do it again? If it is possible to dePbo them: Can someone post an example of a working description.ext.

 :dunno:
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Offline SharkDog

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Re: Description.ext (sounds, rsc etc.) the same as before?
« Reply #4 on: 04 Jun 2009, 21:48:39 »
Yeah you can still depbo them easy enough. But there are a lot of changes with how you use the description.ext but i think you can still load sounds the old way.

For example the briefing.html thing is totally differant and I have to have 3 files in my mission folder to just get a simple briefing done.

Offline hoz

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Re: Description.ext (sounds, rsc etc.) the same as before?
« Reply #5 on: 04 Jun 2009, 21:53:21 »
The briefing now uses tasks to display the information.

Here is an example from the armory

Code: [Select]
class CfgSounds
{
 class IncomingChallenge
 {
  scope = 1;
  name = "Armory - Incoming challenge";
  sound[] = {"\ca\missions\armory\data\sound\incoming_challenge.wss",1,1};
  titles[] = {};
 };
};

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Offline Spooner

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Re: Description.ext (sounds, rsc etc.) the same as before?
« Reply #6 on: 04 Jun 2009, 22:16:15 »
Dialog rscs have a few more attributes to configure the new dialog features added in A2, but it just complains (RPT error, not crash) about the missing ones and so you can add them easily enough. Sure someone will document them soon enough (I would, but I'm busy enough with other things!).

Objectives in the briefing.html have been replaced by scripted tasks, so you can now add and remove them during the mission (as well as select the current task and mark as completed and failed. This is a bit more versatile and a welcome addition. Not sure if the old-style objectives still work though, but I expect they do.
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)