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I still have the same problem of "winning" the mission pretty much instantlyafter starting, the only error I get has something to do with the visual fade in at the start of the mission though.
_n = 0_text = ""_n = random 6_n = _n - (_n mod 1)?(random 100 < 15): _n = 0_z = units playerGroup_z = count _z?(_z > 6): goto "next"?(_n > 1): _text = format["%1 new recruits have joined you", _n - 1];?(_n == 2): _text = format["%1 new recruit has joined you", _n - 1];_q = 1_pos = [(getpos playerx select 0) + 50, (getpos playerx select 1), 0]~2while {_q < _n} do {_xx = "Civilian" CreateUnit [_pos, PlayerGroup, "", 0, "Private"]; _q = _q + 1}
?(rollcall >= 0)_z select 0) loadStatus "p0"; _r = _r + (rating (_z select 0)); (_z select 0) addrating -(rating (_z select 0));?(rollcall >= 1)_z select 1) loadStatus "p1"; _r = _r + (rating (_z select 1)); (_z select 1) addrating -(rating (_z select 1));?(rollcall >= 2)_z select 2) loadStatus "p2"; _r = _r + (rating (_z select 2)); (_z select 2) addrating -(rating (_z select 2));?(rollcall >= 3)_z select 3) loadStatus "p3"; _r = _r + (rating (_z select 3)); (_z select 3) addrating -(rating (_z select 3));?(rollcall >= 4)_z select 4) loadStatus "p4"; _r = _r + (rating (_z select 4)); (_z select 4) addrating -(rating (_z select 4));?(rollcall >= 5)_z select 5) loadStatus "p5"; _r = _r + (rating (_z select 5)); (_z select 5) addrating -(rating (_z select 5));?(rollcall >= 6)_z select 6) loadStatus "p6"; _r = _r + (rating (_z select 6)); (_z select 6) addrating -(rating (_z select 6));?(rollcall >= 7)_z select 7) loadStatus "p7"; _r = _r + (rating (_z select 7)); (_z select 7) addrating -(rating (_z select 7));?(rollcall >= _z select loadStatus "p8"; _r = _r + (rating (_z select ); (_z select addrating -(rating (_z select );?(rollcall >= 9)_z select 9) loadStatus "p9"; _r = _r + (rating (_z select 9)); (_z select 9) addrating -(rating (_z select 9));?(rollcall >= 10)_z select 10) loadStatus "p10"; _r = _r + (rating (_z select 10)); (_z select 10) addrating -(rating (_z select 10));?(rollcall >= 11)_z select 11) loadStatus "p11"; _r = _r + (rating (_z select 11)); (_z select 11) addrating -(rating (_z select 11));?(rollcall >= 12)_z select 12) loadStatus "p12"; _r = _r + (rating (_z select 12)); (_z select 12) addrating -(rating (_z select 12));
addOns[]= { };