I've just learnt how to use properly a FSM script and the new event handler script associated to a kbTell function (and I'm already starting to hate the FSM scripts!). These scripts are not required for a linear conversation, that is, when the sentence told by the player and the other AI units are always the same, but they are needed when you want to create an option menu to choose the following sentence for the player, like for example you see in Harvest Red in the mission before Manhattan, where Shaftoe allows you to choose whether to remain in Chernarus or go home. I was wondering if someone would be interested in a tutororial on FSM scripts and the BIS conversation system.