During my editing and testing of a combined arms mission I found a serious "group" respawn bug that happens when you on a dedicated server have a M1A1 tank as a leader (at least when the tank is leading from mission start). Originally I thought this bug had to do with 20 units in the group, but that is not the case.
I do not know if this bug also applies for a client in a hosted game. For the server client it works fine.
On a dedicated server (with one player) this happens the first time you die and should respawn:
Group size 20, two tanks (non leader, non playable) = Working
Group size 20, two tanks (non leader, playable) = Working
Group size 18, only tanks (leader, playable) = Working sometimes (very strange)
Group size 20, two tanks (leader, non playable) = BUG mission ends immediately
Group size 20, two tanks (leader, playable) = BUG mission ends immediately
When the "mission ends" BUG happens the seagull can also be seen behind the debriefing screen. Bug is probably also happening with other APCs (M113 for sure... I've tested).
It does not matter if the group size is under 10 units.
The mission ends anyway.
It does not matter if you play the (tank) group leader from the start.
The mission ends anyway.
If someone wants to check other combinations... please do.
Example mission included with descriptions of groups unit combinations.
Laggy