EDIT: _this select 4
does return the ammo class, sorry Hello,
I'm building a mission with ACEmod.
What I need to know is the name of certain ammo classes so that I can createVehicle those when desired.
I could of course just use BIS regular, but the immersion effects (ears ringing etc.) does only work for ACE classes.
Unfortunately ACEmod's class list does NOT include ammo, just weapons and magazines.
Is there a way to check what the ammo class fired is called through an eventhandler with a hint?
What I don't know is how to check for the ammo class fired and get that string/class name, I know enough about hints and eventhandlers.
_ammo = _this select (1-3) in an eventhandler "fired" doesn't seem to work, while "_this select 0" does return the "shooter".
Do I need to use near(est)Object(s) or something?
Is it possible at all?
Thanks in advance,
Laggy