Hi,
In a mission I want the players to be able to pull an object around.
If they are close to the object this happens:
pull = player addaction ["Pull Ammo Box", "pulling.sqs"]
In the action script the object is then setpos'd on a tight loop to follow the "pulling" unit.
However, on a dedicated server (probably also for non server clients in hosted game) it works poorly, simply because the object is local to the server (I guess). The lag is ugly and confusing. It also makes the pulling process very stuttering.
Can you change locality of a static object (in this case an ammo crate) to a player instead ?
Wouldn't that solve my problem ?
Or should I add a publicVariable and run the setpos script on the server?
Cheers