Hi Spirit986,
No worries about that question, I have done hundreds of missions and I still don't have a perfect solution to this problem without using scripting, which you probably don't want to dive into just yet
Setting the fuel to 0 makes the pilot jump out and run away
One suggestion is to have the UH60 without any waypoints from the start.
Name the chopper helo1 (could be any name)
Then you create another unit (i.e soldier).
Give THAT unit the waypoints for the UH60 and write in its init line: helogroup = group this; deleteVehicle this
This will create a unit and a group and then delete the unit.
The purpose of this is to create an "empty" group that the chopper can join and then use its waypoints.
Then you place a trigger with any kind of condition. Could be: player in helo1
On trigger activation: [helo1] join helogroup
The chopper should now join the helogroup and take off
Good luck and welcome to the addictive world of editing
Laggy