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Author Topic: Creating a debrief file for MP games  (Read 1713 times)

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Offline FADM Stern GNSF

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Creating a debrief file for MP games
« on: 22 Mar 2009, 16:52:56 »
Not sure if this is the right location, but I have a question regarding debrief file creation.

In games like Dangerous Waters, Black Shark, Falcon 4, the game engine creates some form of a "debrief.txt" file, that lists events and times that transpired during a game. Does anyone know if this is possible with Arma, or if there is a way using scripting to create such a file ?

Any help would be greatly appreciated.

Thank you

Re: Creating a debrief file for MP games
« Reply #1 on: 23 May 2009, 16:07:18 »
To create a separate file you probably have to use a system like armalib.
If you're willing to mess with the arma.rpt file, you can consider using createvehicle with the text you want exported as fake vehicleclasses.
Example:
"Unit A died at 13.21.56 near Corazol" createVehicle [0,0,0];

Offline Worldeater

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Re: Creating a debrief file for MP games
« Reply #2 on: 23 May 2009, 16:53:54 »
Benny from the Hotshots Squad used ArmaLib to add stats to his version of Warfare. If you click on one of the player names you can see that he collects quite some amount of data during the mission. The same technique could be used to generate all kinds of reports.
try { return true; } finally { return false; }