Hey,
do you know how to manage the problem with createVehicle Instruction, if there is a playable unit near you?
I try to explain my problem with an example. I wrote something so that I can build ingame some Buildings alĂ Warfare. Now if my mouseposition with the building (set by createVehicleLocal) strafes me, I become injured or even worser, it kills me. Till now I did a WorkAround with the boundingBox, so that if a unit or building is near the mousepointer, the position of the building is set to [0,0,0]. The next problem is, that I set the maximal value of the boundingBox [[minX,minY][maxX,maxY] as the radius so where I watch for nearestObjects. Sure it works fine with units because they aren't so huge and giant so they don't die anymore at the moment, but if I built another house, I'm able to set the new building into the other building. Do you have an Idea how this has been managed in CTI or Warfare?