hi.
I am trying to write a script that makes a team move towards a point in thirds. then once at that point they take cover. but the only part i get right is the take cover part!
EDIT - i think i solved it. NEW CODE below. but now they never take cover.
/*
point is to make recce move to a point. stopping every 1/3 of the way to findcover and wait 30seconds. destination is made players positon at first for conveneince
*/
if !(isserver) exitwith {};
_hideaway =
{
private ["_unit","_leader","_hidefrompos","_chosencover"];
_unit = _this select 0;
_hidefrompos = _this select 1;
_chosencover = _unit findCover [getPos _unit, getPos _unit, 90 , 10];
_x doMove (getpos _chosencover);
// sleep 10;
};
_movetopos =
{
private ["_reccegroup","_waypoint"];
_reccegroup = _this select 0;
_waypoint = _this select 1;
{_x doMove _waypoint; } forEach units _reccegroup;
};
private ["_reccegroup","_leader","_chosencover", "_markers","_destination" , "_tempos","_diffx","_diffz","_waypoint","_i"];
_reccegroup = _this select 0;
_markers = ["start1"];
_destination = getMarkerPos (_markers select 0);
_leader = leader _reccegroup;
_tempos = getpos _leader;
_waypoint = [0,0];
// _reccegroup setbehaviour "COMBAT";
_reccegroup setCombatMode "BLUE";
_reccegroup setSpeedMode "NORMAL";
_reccegroup setFormation "FILE";
_diffx = ((_destination select 0) - (_tempos select 0))/3;
_diffz = ((_destination select 1) - (_tempos select 1))/3;
_i = 0;
While {_i < 3} do
{
_waypoint = [_diffx + (_tempos select 0), _diffz +( _tempos select 1)];
hint format ["\n \ndest and waypoint = %1 %2",_destination, _waypoint];
//{_x doMove _waypoint; } forEach units _reccegroup;
[_reccegroup, _waypoint] call _movetopos;
_enemyinfo = (units _reccegroup select 0) findNearestEnemy _leader;
if (!(isNull _enemyinfo)) exitWith
{
{[_x, _enemyinfo] call _hideaway} forEach units _reccegroup;
};
_diffx = _diffx + _diffx;
_diffz = _diffz + _diffz;
//hint format ["\nmoving next third %1 %2 %3",_destination,_diffx, _i];
_i = _i + 1;
if (_i >= 3 ) exitWith
{
//{[_x, _x] call _hideaway} forEach units _reccegroup;
//problem is if i uncomment the above the ai only run for cover. how to get them to first run to marker and then move to cover?
};
};