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Author Topic: Pushups. Keep doing them  (Read 4165 times)

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Wolf

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Pushups. Keep doing them
« on: 24 Aug 2002, 02:28:25 »
Simple quedtion.
I know how to get them to do it, but how do I get them to keep doing it.
Any method at this point is welcome.
As long as you explain it please.
Thank you.

Offline icarus_uk

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Re:Pushups. Keep doing them
« Reply #1 on: 24 Aug 2002, 02:30:36 »
You can either put it in a script to get them to do the pushups for as long as you want.

Or give the man a WP that tells him to do them, then give him a few more WPs telling him to do them, one on top of each other.

Wolf

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Re:Pushups. Keep doing them
« Reply #2 on: 24 Aug 2002, 02:34:06 »
Waypoints don't work.
And I have no clue how to use or makes scripts.
Could you explain how to make it and use it and so on.
Thank you.

Offline Artak

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Re:Pushups. Keep doing them
« Reply #3 on: 24 Aug 2002, 02:38:51 »
in your 'on activation' field you put

[] exec "pushups.sqs"

go to notepad and start to edit a file named pushups.sqs

#loop
your-pushups-animation-command
~0.7
goto #loop

Not all is lost.

Wolf

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Re:Pushups. Keep doing them
« Reply #4 on: 24 Aug 2002, 02:47:45 »
Artak
I copied what you got there word for word, and all it did was give me an error at the top of the screen.

EDIT
And yes, I did put in a animation command.
« Last Edit: 24 Aug 2002, 02:48:30 by Wolf »

Offline Artak

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Re:Pushups. Keep doing them
« Reply #5 on: 24 Aug 2002, 02:54:25 »
what did the error say?

No, wait! the last line should be
goto "loop"  :-[ :P ;)
« Last Edit: 24 Aug 2002, 02:55:47 by Artak »
Not all is lost.

Wolf

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Re:Pushups. Keep doing them
« Reply #6 on: 24 Aug 2002, 03:01:33 »
Invalid number in expresion

Wolf

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Re:Pushups. Keep doing them
« Reply #7 on: 24 Aug 2002, 03:11:34 »
Got one more question to go with this, what is the proper command to have them start diping already, I have tryed FXDiptoDip, That didn't work, so what is it?
I checked the CFG, all I saw was standing to dip, and dip to standing.

SFG

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Re:Pushups. Keep doing them
« Reply #8 on: 24 Aug 2002, 03:18:00 »
Switchmove them? That starts them right away.

Wolf

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Re:Pushups. Keep doing them
« Reply #9 on: 24 Aug 2002, 04:02:56 »
ok, major prob right now, I fixed that loop thing, and I placed
FXStandtodip inplace of your-pushups-animation-command.
But nothing happens, no error, but the men do nothing, what is wrong.

Offline icarus_uk

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Re:Pushups. Keep doing them
« Reply #10 on: 24 Aug 2002, 04:05:59 »
Isnt it just FXStandDip ?  And Im pretty sure it does work in a WP, its how BIS do their cutscenes of troopers doing pushups.

Wolf

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Re:Pushups. Keep doing them
« Reply #11 on: 24 Aug 2002, 04:14:17 »
Fraid waypoints just don't work with this command.
The idiot either does two pushups if I place one WP, or he does some wierd twiching if I tr to place multiple WP.

SFG

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Re:Pushups. Keep doing them
« Reply #12 on: 24 Aug 2002, 04:19:34 »
Isnt it just FXStandDip ?  And Im pretty sure it does work in a WP, its how BIS do their cutscenes of troopers doing pushups.
Erm. no its FXstandtodip

Wolf

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Re:Pushups. Keep doing them
« Reply #13 on: 24 Aug 2002, 04:35:09 »
YAAAYYYYYYAAYAYA!!!!!
Problem solved, it required using this method, thanks all.

#loop
Wg1 playmove "FXStandDip"
wg2 playmove "FXStandDip"
wg3 playmove "FXStandDip"
wg4 playmove "FXStandDip"
~0.7
goto "loop"

This is the best place to get answers.
Again, thanks all.

Offline Wolfsbane

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Re:Pushups. Keep doing them
« Reply #14 on: 24 Aug 2002, 19:39:00 »
Problem Solved, but someone has another suggestion. This thread has been Unlocked.

Please re-lock once Icarus UK has made his post.
The greatest days, with the greatest people.. OFPEC.. The friends are never forgot.

Offline icarus_uk

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Re:Pushups. Keep doing them
« Reply #15 on: 24 Aug 2002, 19:57:36 »


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