For a mission (multiplayer) that I'm developing, I placed several IEDs which are working very well with the exception of a small problem in which the IED will not only detonate when soldiers and vehicles are present (which is exactly what I want) but also detonates if an aircraft flies over the IED. So basically I'm asking here for help in order to modify my IED triggers so that the IEDs will detonate only when a ground vehicle is present (either soldiers or land vehicles) and not when an aircraft flies over an IED.
Here are the triggers (total of 3) that simulates one remote detonated IED which works together with the IED Script v1.2 by Jeevz:
trigger #1 (the trigger that detonates the IED when opposing forces are present) :
Axis a: 25 Axis b: 25
Activation: BLUEFOR / Present
Condition: this AND (alive IED1) && isServer
On Act: [IED1, "huge"] exec "ied.sqs"
trigger #2 (the trigger that detonates the IED when the IED is destroyed) :
Axis a: 0 Axis b: 0
Activation: NONE
Condition: !(alive IED1)
On Act: [IED1, "huge"] exec "ied.sqs"; deleteVehicle IED1
trigger #3 (the trigger that "deactivates" the IED once NO Troops that could detonate the IED are present - ) :
Axis a: 200 Axis b: 200
Activation: OPFOR / Not Present
Condition: this
On Act: deleteVehicle IED1
Thanks in advance for replies.