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this addeventhandler ["getin", {unit vehiclechat "blabla"}]
this addeventhandler ["getin", {(_this select 0) vehiclechat "blabla"}]
this addEventHandler ["GETIN", { "It's a hundred and six miles to Ortego..." execVM "sendVehicleMsg.sqf" }]
waitUntil { (vehicle player) != player }; // wait until the game knows were insidesleep 1; // it's lying: it still doesn't know! So wait some more...(vehicle player) vehicleChat _this;