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Author Topic: Mission Lnading Problem  (Read 932 times)

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HotShot

  • Guest
Mission Lnading Problem
« on: 27 Oct 2002, 18:10:50 »
I need someone to download the mission attached (called OFP2) and tell me what i'm doing wrong? This IS NOT a Beta mission its just the start of a mission i'm making. The thing is that for some reason the helcopter with my troops in wont land? All the troops are set as seperate units (although in the mission they're supposed to be part of a group) and all get in the chopper through  soldiername moveincargo helo1  The missions on Everon arounf the island at the south and the missions still an .sqm file. Ig you do fix my problem (i dont care how so lon as the mission still starts out the same) then please save it in the mission editor (not as a single player, .pbo file) as OFP2 fixed or something of the sort. If you have any other questions then post them here or e-mail me at: coleman765@hotmail.com

Also can the Moderators please not move this post to the missions board becuase its an Editing problem.

Thanks, HotShot
« Last Edit: 27 Oct 2002, 18:12:18 by HotShot »

CareyBear

  • Guest
Re:Mission Lnading Problem
« Reply #1 on: 01 Nov 2002, 23:44:55 »
1) Put an invisible H where you want the helo to land. Put the Transport Unload waypoint on it.

2) put helo1 land "LAND"; "unassignVehicle _x" forEach (units group as1)[/b] in the OnActivation field of your Transport Unload waypoint. That will unload them all except the player as soon as it touches down, and it should touch down...

I think as1 was the leader of the player's group. Not sure. If it's someone else, replace as1 with the right name

Cheers,

CareyBear

HotShot

  • Guest
Re:Mission Lnading Problem
« Reply #2 on: 02 Nov 2002, 20:58:14 »
Thanks, the helicopter lands alright now but only the leader gets out. I think this must be because the soldiers on the chopper still arn't set as a group. How do i get the soldiers to join up with as1 so they make a group?

firstflash

  • Guest
Re:Mission Lnading Problem
« Reply #3 on: 03 Nov 2002, 16:35:24 »
you could either run this command in a script or create a trigger with the on-activation line:

[soldier1,soldier2,soldier3] join as1

your soldiers will have to be named.