First of all, we can't claim any kind of exclusivity, feel completely free to seek feedback anywhere else too
Second, here's a new batch of bugs for you to consider (some may be old, some may be new?):
Fixed:
- No longer possible to fastrope at high speeds and altitudes and survive.
- Actions named properly.
Bugs:
- Pressing "lose ropes" actually only removes the visual aspect of fast roping - you can still press "fast rope" and it'll work without problems
- If you are below 10 meters height, the fastropers will oddly enough spawn ABOVE the helicopter and then fall down! I believe this point is roughly at 10 meters. Using something like the boundingbox command or just plain ol' modeltoworld you should be quite able to find out where the "sides" of the helicopter is and begin the animation from there. Didn't seem to be problematic with heights above 10 meters though (they properly spawned and fell to their deaths
)
- Fastropers still somewhat attached to the helicopter, but at least they seem to be going down even if the chopper isn't level. Not sure about this?
- Something looks iffy with the new animation used for fastroping - the hands look a little...off. I'll try to take a picture later, when my ArmA isn't being a bitch.
- Rope still swings wildly - maybe at this point a very tiny animation and a mostly "straight" rope would still be the best?
Looking good though! Can still fastrope on top of buildings and the like, and when used as one is supposed to (at 10m height, level helicopter, almost no speed) the people make it to the ground alive - which is the most important part. Good job, and keep it up!
Wolfrug out.