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Author Topic: Obj Complete when bridge destroyed  (Read 5164 times)

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Offline Mr.Peanut

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Re: Obj Complete when bridge destroyed
« Reply #15 on: 31 May 2007, 17:27:47 »
setDamage 1 the bridge objects:
Code: [Select]
(position bridgeGL nearestObject 123456) setDamage 1
« Last Edit: 31 May 2007, 17:31:33 by Mr.Peanut »
urp!

Offline Carroll

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Re: Obj Complete when bridge destroyed
« Reply #16 on: 31 May 2007, 17:54:00 »
Works great, thanks Mr.Peanut

Offline Jackal

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Re: Obj Complete when bridge destroyed
« Reply #17 on: 28 Nov 2008, 10:09:49 »
I'd like to say thanks as well. works great. thx to the efforts of all involved with this bit of scripting.
Prior Planning Prevents Piss Poor Performance