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Author Topic: Camera.sqs inquiries  (Read 969 times)

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Offline NightJay0044

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Camera.sqs inquiries
« on: 19 Nov 2008, 01:27:59 »
Hi I'm using the this exec "camera.sqs" the buiilt in one for OFP to make cutscenes. But everytime I create one the camera starts at the ocean when I targeted two different soldiers. Here is the script.

Code: [Select]
;//Created by Nightjay0044//

titlecut ["","black in",1]
_cam = "camera" CamCreate [0,0,0]
_cam cameraeffect ["Internal", "back"]

;=== 18:19:04
_camera camSetTarget W1
_camera camSetPos [5481.36,6066.56,2.00]
_camera camSetFOV 0.688
_camera camCommit 0
@camCommitted _camera

~2

;=== 18:19:52
_camera camSetTarget W2
_camera camSetPos [5482.77,6114.42,3.74]
_camera camSetFOV 0.225
_camera camCommit 0
@camCommitted _camera

player cameraEffect ["terminate","back"]
camDestroy _camera

Exit

 
OH it also didnt' work with the original camera.sqs coordinates for the target either it started in the ocean.
Thanks..

Nightjay
Who's hyped for Arma4, long live Arma!

Offline eegore

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Re: Camera.sqs inquiries
« Reply #1 on: 19 Nov 2008, 05:31:52 »

This one drove me crazy when I first tried it.

Chances are you copy/pasted Snypir's camera tutorial with the camera.sqs.


Change the " _cam " in the first section to " _camera "   or in a less efficient attempt change all the " _camera " sectons to " _cam " so they match. 


titlecut ["","black in",1]
_cam = "camera" CamCreate [0,0,0]                                     <-- change line to _camera
_cam cameraeffect ["Internal", "back"]                                  <-- Same here.



Whats happening is you created a "cam" and then never told a "cam" what to do.  You told a "camera" what to do. 

I did it too, but at least I got to look at the ocean for a while.

Offline NightJay0044

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Re: Camera.sqs inquiries
« Reply #2 on: 19 Nov 2008, 07:22:13 »
Awesome it did the trick, I guess I wont be sailing anymore. :)
Who's hyped for Arma4, long live Arma!