v1.14 Veteran Difficulty with Durg's Vegetation Fix, MaddMatt's Effects and some of the PROPER Gameplay mods
OverviewKind of a nondescript picture.
"Break the silence in helping" > by helping
IntroNice backstory using contemporary references and the voices are great.
BriefingFine, plenty of information. Maybe use links to map markers to enhance the briefing.
Typo:
Notes section
"unerving" > unnerving
picky English time
"been assigned to watching over" > assigned to watch over
"RACS controls" > control
"RACS is lacking" > are lacking
MissionI like the little details here, like me getting scolded for leaving formation during the squad briefing.
I'm not really sure about the credits here also they tend to stay on screen a little too long.
After joining the multitude heading up the mountain, I swapped my AK74 for a rifle with a GP25 Launcher from a dead comrade. I would have loved a sniper rifle or AK74 PSO but perhaps that would change the mission dynamics too much.
There didn't seem to be much in the way of tactics here. It was just a long, bloody uphill slog.
As I had Durg's Vegetation Fix loaded I was able to use the small patches of shrubs as a semblance of cover although of course this hampers the friendly AI as well as the enemy.
Upon reaching, I suppose, the midway point. The fight degenerated into a chaotic firefight with RACS appearing from everywhere and firing from the slope overhead. I constantly had to search for medics I also had to swap my rifle for an M16 with M203 launcher as I was running out of grenades - damn they were handy.
Typo in radio message:
"all squads commited" > committed
I guess you are using a spawn/createunit script? As I began making my way up the final slope there was this weird apparition of RACS soldiers appearing right above me. Could do with a distance check there.
The mission ended as I was still engaged in a rather hectic situation.
OutroI like the distorted voice effects. What software did you use to create those?
Not quite sure why a Harrier was dropping bombs unless I missed something during the voice comm.
At least I know understand the overview pic.
Overallhmmm, to be honest I'm not really sure what I thought of this mission.
On one hand, it was a really enjoyable and hectic fight up hill that challenged me constantly.
On the other, there didn't seem much coordination of the assaulting forces involved. I missed not having control of a squad and just had to go with the flow. Unless of course that was the whole point
Those poor AI families, all those little fatherless polygons crying over the pages and pages of the casualty list
The story behind it all was great though and I'm looking forward to the rest of the campaign.
I must get around to playing The Cause campaign. Wolfrug's been banging on about it forever now.