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Author Topic: SPON Scuba v0.1.0 (DO NOT SUBMIT)  (Read 11363 times)

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Offline Spooner

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Re: SPON Scuba v0.1.0 (DO NOT SUBMIT)
« Reply #15 on: 25 Oct 2008, 07:06:34 »
I've only tried the scripted techniques so far. We've been discussing ways of getting around the MP issues for a few days, but haven't got around to the effort of testing any of them. Frankly, they involve config and animations and other things I know other people know more about than what I do...
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)

Offline norrin

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Re: SPON Scuba v0.1.0 (DO NOT SUBMIT)
« Reply #16 on: 25 Oct 2008, 10:02:34 »
What we really need is a setPosLocal command :)

Offline Spooner

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Re: SPON Scuba v0.1.0 (DO NOT SUBMIT)
« Reply #17 on: 26 Oct 2008, 15:14:44 »
For those interested in Gnat's work on making an addon-based scuba model which doesn't have the same MP limitations as this simple script-based system (Still very much a proof-of-concept though), he has started a discussion on the BIS forums.
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)

Re: SPON Scuba v0.1.0 (DO NOT SUBMIT)
« Reply #18 on: 27 Nov 2008, 13:14:56 »
looking for advice...
i would like to implement this in arma...

http://www.divingheritage.com/patregankern.htm


is there a means of stopping the swim anims kicking in?

many thanks

Offline Spooner

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Re: SPON Scuba v0.1.0 (DO NOT SUBMIT)
« Reply #19 on: 27 Nov 2008, 16:30:13 »
I've tried, but the only way to stay out of swim is to give the player a new anim every frame and that means the player will stay in a static position rather than animating through the phases. I'm pretty sure that you need to use the technique that Gnat used for his addon-based solution to overcome this issue.
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)

Offline Ironman

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Re: SPON Scuba v0.1.0 (DO NOT SUBMIT)
« Reply #20 on: 01 Feb 2009, 19:07:38 »
Has there been any update for this spooner? I would really like to implement this into a mission. Hope you aint to busy fighting the ArmA's IMPOSSIBLE crew.
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Offline Spooner

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Re: SPON Scuba v0.1.0 (DO NOT SUBMIT)
« Reply #21 on: 01 Feb 2009, 23:58:33 »
Yeah, I've been busy working on some things even more impossible than scuba-diving ::)

I have made a significant update to this in my WIP version, but, unfortunately, it causes ArmA to crash erratically (by crash I mean core dump, not a nice forced closedown with friendly error messages). I just haven't had the time and willpower to do the messy work required to fix this sort of problem.
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)