Hi all,
I'm trying to make a new Anti-tank training range. It used to be SQS, and based on something along the lines of:
_random = random 3
?(_randomup <= 1): goto "tank1"
?(_randomup <= 2): goto "tank2"
?(_randomup <= 3): goto "tank3"
?(_randomup <= 4): goto "tank4"
?(_randomup <= 5): goto "tank5"
?(_randomup <= 6): goto "tank6"
#tank1
tanktarget setpos (getpos pos1)
~18
goto "start"
.. And so on. Of course, I've been virtually slapped, spat on, and bullied for using SQS (Possibly a slight over-exaggeration). Anyway, I'm now attempting to move to SQF, as I hear it's much better for scripting when you're doing a fair bit of waiting between commands.
So, I've read up on a few commands, such as waitUntil, to see if I can make it work. In SQS, I had something along the lines of:
_veh = "BMP2" createVehicle (getpos arpt1);
_veh lock TRUE;
_veh addeventhandler ["hit", {hint "That's a hit"; ([_veh] exec "cleanup.sqs")}]
The CleanUp.sqs is just a script to make sure the wreck gets deleted. So anyway.. I'm wondering if there's a better way to do this in SQF? Say, using WaitUntil !alive _veh, then blah blah.. I'm happy using the count feature, so that you can get a maximum number of tanks, then you have to 'reset' the range. But I'm a bit lost thus far.. any help would be greatly appreciated