Hey folks, while since I posted here (love the new site btw).
I am making this Battle of Britain style mission where some planes are spotted and you jump in your aircraft, fly off, destroy them and then land back at base in time for tea and medals. I have three enemy aircraft off of Dolores but since the AI in aircraft aren't that good they are often, but not always, easy to destroy and that just makes the mission no fun.
Once these 3 SU-34s are gone* I want a trigger to fire where another 2 SU-34s come along BUT only if you have 50% health or more and if you have 50% ammo.
Almost forgot. In a mission I have a RACS pilot jump in his aircraft which blows up because it has been sabotaged. In the same trigger that fires this I have my character say over globalChat 'Oh ****' and HQ saying, 'Goddamn it! Continue with the mission Alpha 1 and give the SLA a good beating'. Problem is that both of the messages come at the same time. I want my characters to come first and then the HQ message coming about 10 seconds later. How do I do this?
*I would like to do this by script instead of trigger with the usual OPFOR not present thing, But I am not sure how. At the start of the mission the 3 SU-34s are already in the air and named e1, e2 and e3. The issue with this is that during my play tests the enemy AI have flew to Rahmadi and ejected leaving them safe and sound. Thus not firing the trigger. Any ideas on how this could be solved?
Any help appreciated.