Home   Help Search Login Register  

Author Topic: Particle Effects in MP  (Read 1362 times)

0 Members and 1 Guest are viewing this topic.

Offline laggy

  • Members
  • *
  • "Behold a pale horse"
Particle Effects in MP
« on: 17 Sep 2008, 09:57:36 »
Hello,

Is it true that particle effects will be seen by everyone in MP, as long as the particle script runs on the server?

Laggy
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.

Offline Spooner

  • Members
  • *
  • Mostly useless
    • Community Base Addons
Re: Particle Effects in MP
« Reply #1 on: 17 Sep 2008, 14:14:01 »
No, particle effects are always seen only on the local machine where the script is run. Server-based particle effects will only be seen by the host (hosted MP) or by no-one at all (dedicated MP).

If you need the effects to be universal, then you need to run the same particle scripts on every machine. Depending on what effects you want, there are a number of ways you could communicate the need for them to all machines, the simplest of which might be to have an editor-placed trigger start a script (editor-based trigger activation is run on every machine). Alternatively, look at our MP tutorial for a general introduction to MP scripting.
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)

Offline laggy

  • Members
  • *
  • "Behold a pale horse"
Re: Particle Effects in MP
« Reply #2 on: 17 Sep 2008, 17:02:24 »
Thanks a bunch again,

Laggy
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.