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Author Topic: Respawning vehicles need to stay linked to triggers and markers.. solved  (Read 1011 times)

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Offline D007

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Well I guess the topic kind of sums it up...
We're using a convy and I hate the" this respawnvehicle [30]"command in it.. and I hate the variables attached to it..
everything about it makes it glitchy as hell and a pain in the arse to work with..
any easy way to keep a respawning vehicle attached to a trigger?

also the vehicles have markers attached to them.. seems when they die the markers loose their place ><..
How can I keep those markers attached to those vehicles?

We have 2 vehicles that fall under that necessity.
one named "truck" and one named "boat"
we like to keep it simple.
Hate to bug yas.. but im brain fried again.. thanks all..
« Last Edit: 17 Sep 2008, 05:39:26 by D007 »

Offline Spooner

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Although talking about running code on respawning players in MP, I answered a similar question recently.

You'd want to change the sideChat statement to (Assuming your trigger is named "myTrigger"):
Code: [Select]
myTrigger triggerAttachVehicle [call _getObject];
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)

Offline D007

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ty Spon :)
what we ended up doing was this in the trigger

Condition: boat in thisList

thats it...lol..
works like Charm :P

but i will keep that code handy for future reference.
thanks a bunch.