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Author Topic: addMagazines bug in unit init  (Read 1116 times)

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Offline Mr.Peanut

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addMagazines bug in unit init
« on: 15 Sep 2008, 15:44:58 »
I recently had a west grenadier unit to which I added M9 mags in the unit init. For some reason the M9 mags stack on top of the HE nades in the secondary ammo slots.  Not only that, but IIRC I could over stack quite a lot of M9 ammo. Has anyone else noticed this oddity in general or with specific units? And why the hell do HE nades go in sidearm ammo slots? :blink:
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Offline Spooner

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Re: addMagazines bug in unit init
« Reply #1 on: 15 Sep 2008, 16:15:08 »
There is absolutely no capacity checking when using addWeapon or addMagazine. This needs to be done manually, which isn't as simple as it could be (see SPON Money) ;(
« Last Edit: 15 Sep 2008, 16:17:49 by Spooner »
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